

Scouts can Mark or throw an Entangling Bola to slow an enemy and have others pick them off, while Soldiers can open with Bash to stun an opponent before following up with a hearty Shove that causes all sorts of trouble for the shoved.Įach character can take on two different Jobs, allowing you to mix things up and create a batch of all-rounders, or focus on specific roles like healing or damage dealing. Each diorama is a multi-level affair, and controlling the high ground makes a huge difference to your success in combat.īesides using height to your advantage, there’s a nice interplay between the different character archetypes that allow you to use a combination of skills to cause massive damage. The level selection map is very basic, but each of the levels themselves do a good job of creating a solid setting. The music carries some of the weight of building the setting, and it’s generally excellent, bringing you into the world of Thra with rousing orchestral pieces that segue into playful folk.
#Dark crystal age of resistance tactics tv
Perhaps that’s true, but it wouldn’t have hurt to have Tactics truly stand on its own rather than being a supplement to its parent TV show.

It feels as though there’s an expectation that you’re going to know who everyone is, and that very few people are going to come into this cold. You’ll still be glad when your favourite characters – Hup and Deet, of course – show up, and the character models are attractive and easily recognisable. If you’ve seen the show, I guess it fills in a lot of blanks. One of The Dark Crystal: Age of Resistance’s greatest strengths was giving emotion and meaning to its puppet stars, but very little of that has found its way into the game. In The Dark Crystal: Age of Resistance Tactics, you will lead a fledgling resistance of Gelfling against their oppressive overlords, the Skeksis, across more than 50 unique turn-based tactics RPG battles. Each character has a nicely detailed portrait, but there’s very little sense of who they are, or why they’re doing what they’re doing.

Things start promisingly enough with static comic book cutscenes to get things moving, but the majority is told via pop-up speech bubbles. The game mostly follows the path of the TV show across Thra, albeit with some slight changes in the name of gameplay, but it doesn’t do a particularly good job of relaying that narrative.
